![]() ![]() Also, the sound levels of the audience cannot be changed in the pause menu. The ambience SFX is very unbalanced and can get irritating at times.A lot of signs are different from the final.In addition to grinding the car mentioned above to complete the "Stop The Thieves" goal, the large green street sign has to be grinded as well to drop it onto the van.The guy screaming for help when getting close to the lone car stuck on the ledge of the overpass after triggering the earthquake, uses placeholder dialogue with less than stellar voice acting known in the files as " kenhelp" (possibly referring to Neversoft developer Kendall Harrison).Instead of unique level loading screens, this build uses the boot loading screen as a placeholder.There are only four levels in this build: Canada, Suburbia, Los Angeles and Tokyo.Some of the goals would be changed and/or simplified in the final version. ![]() A feature that has been removed from the final. Pressing Square or Circle in the level select flips the tape over and shows the level goals.The skater select screen does not show either the number of goals completed, medals obtained or decks collected.The spin counter in the trick string is colored red.Notably the entire Create-A-Skater mode and "Score " in the HUD.A lot of the game's text is written in all caps.Unlike the final version where it is too low. The pitch of the special trick orchestral hit sound is a semitone too high.A lot of the game's sound effects are at inconsistent pitches.A few extra skate brands not featured in the final version appear in this build, including Flip and Vans.Some skaters only have default and/or placeholder boards to choose from.Some skater's appearances are different from the final. ![]()
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